While 2008 original is no visual slouch, EA's Frostbite engine ensures their remake is on another level. Often, such areas will require specific security access, meaning much to-ing and fro-ing using the Ishimura's tram system, which pootles along its tracks from one horrific location to the next like the Portadown to Belfast line. Seasoning the original with added gameplay sauce, the Ishimura is now dotted with new rooms and side missions which deepen the fate of minor characters. Stuffed to the bulkheads with gibbering adversaries, its gonzo butchery is peppered with puzzle-solving thanks to sci-fi powers which enable Clarke to shift huge objects and slow time. With nary an ounce of fat on its bones, each of Dead Space's 12 chapters offers up a tight hour of Alien-inspired horror hokum – all 'monster closets' and pant-soiling set-pieces. No tooled-up super solider, Clarke is a grease monkey armed with various industrial tools and tasked with fixing the ship in order to escape, all the while unravelling a power struggle between governments, corporations and Scientology-esque cults.īarring the polish, this is the Dead Space fans remember – a note-perfect remake that retains the schlocky body horror's atmosphere, now rendered in flawless 4K and lavished with buttery frame rates. Time to suit up once more and take the Necromorphs down, limb by limb.Ĭobbled together from a patchwork of sci-fi rip-offs, engineer Isaac Clarke battles his mind and an alien infestation onboard a stricken mining craft in a gory outer-space yarn. WHEN EA's code-jugglers tinkered with their turn-of-the-century Tiger Woods games, they realised the same engine that let players whack dimpled balls down St Andrew's could be used to carve up alien mutants on a spaceship.ġ5 years on – and powered by the eye-popping Frostbite engine – Dead Space returns players to the good ship Ishimura in a glitzy remake of the deep space frightener.
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